That way, players would be getting weapons by fighting enemies, and fishing gear by talking to the fishing NPC. Make it so you get Chum Buckets and the Chum Caster from the Angler instead of the enemies. I do also have an idea for you, if you don't mind: You COULD still have the enemy-specific loot as quest rewards if you made them less common, just to, again, keep Angler as a secondary option. I think a simple increase of item drop rates would be plenty, especially with the first idea I presented. This kinda works against the first point, but is probably more important, anyways.
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